Fracking Tower


Replaces infinite mining productivity research with fracking modules, which can be placed in miners or broadcast with special fracking towers.

Content
a month ago
2.0
160
Mining Fluids

g Though on balance

12 days ago
(updated 12 days ago)

Hello,

Find your mod very interesting alternative to mining productivity, toyed a bit with it and it seems way overpowered :D

  • Fracking tower maybe increase running cost, 20 Lub isn't very expansive, maybe make it pollute on its own too (if that's possible), it is smoking after all :)
  • Fracking tower seems too powerful, with a 2x effect transmission and 8 slots and its large effect radius
  • Keep the 8 modules slots, but maybe reduce the base effect to 0,5 (can keep quality increase), then a normal mining drill get the effect of 4 modules (with it's limit of 3 in itself) so it still encourage using the fracking tower and free drill slots for efficiency modules (to mitigate the pollution increase as it is heafty !)
  • A reduced radius to increase the building and placing puzzle, maybe same size as the normal beacon would be enough, then you'll need more tower, more modules (and more lub consumption), this increase the cost and investment but the bonus is still worth the effort.
  • Maybe reduce the productivity bonus, as it a single tier 1 module in a fracking tower increase lot of drills to 40% productivity, which is a huge bonus ! Pollution malus at tier 1 seems okay ish a tower with 8 tier 1 and a drill with 3 eff modules output 18 pollution instead of 10 base (and 2 with not fracking). But the 320% productivity bonus is too big it feels.
  • With quality numbers gets wild, a legendary tower with 8 tier 3 legendary fracking modules gives 3000% productivity to a normal mining drill :D
  • For comparison a normal drill with 3 legendary tier 3 prod modules gets a 75% productivity which is already something, maybe balance around this to have fracking better for drill but not over the top so much (maybe double like 150% at max ? I dunno) and balance down from that.
  • Then big mining drill could still keep it's base 50% productivity as it's kinda it's signature (on top of ressource usage, more module and mining range), then your mod is less vanilla changing which is always nice !
  • Also with more sensible number then productivity research could still be kept in the game and fracking being a nice headstart bonus (again more vanilla friendly).
  • Fracking module cost seems ok, but maybe not have them buildable in a 50% base productivity factory (foundry), I know other module can benefits from the electroplan but it could also be a balance factor to increase module cost even if it's a one time investment.

Thanks for your consideration and nice mod !

5 days ago

Hello, thanks for the feedback!
It should pollute on its own, I'm not sure why it's doing that.
I didn't think about quality scaling on the modules! That's a good point. (I don't usually play with quality.)

I'm planning to switch the fracking towers to use steam over lubricant, but there's a bug in the engine meaning you can power a fracking tower using any miniscule amount of fluid, so I'm putting development on this mod on the back-burner until that's fixed.

Previously I had this mod be much weaker, so I guess I over-re-balanced it.

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