Oarc Multiplayer Spawn

by Oarc

Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]

Utilities
7 months ago
0.17 - 2.0
6.38K
Enemies Environment

g Krastorio Tesla Coil Fix/Workaround

21 days ago

For anyone using K2SO, Tesla Coils won't fire when using the OARC mod.
Do you have an Absorber in your grid, and a Tesla Coil placed, but the lightning bolt animation is missing and your grid isn't being powered?
https://mods.factorio.com/mod/Krastorio2-spaced-out

This is because OARC changes how Forces work in the game.

To fix this so the kr-internal-turrets force is willing to 'fire' at you, run this command in the terminal:
/c local target=game.forces["kr-internal-turrets"]; if target then for name,f in pairs(game.forces) do if f.name~=target.name then f.set_friend(target,false); f.set_cease_fire(target,false); target.set_friend(f,false); target.set_cease_fire(f,false); end; end; game.player.print("All forces are now hostile to 'kr-internal-turrets'"); else game.player.print("Force 'kr-internal-turrets' not found"); end

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