Thanks for this great mod. It fixes sand and glass incompatibilities in my mod setup by unifying them via spoilage, which is imho a good way to handle this.
However, after every update to KR2SO, and possibly other sand related mods, buildings that previously used the correct sand or glass icons are migrated to the spoilable item icon instead. This affects not only circuit icons but also inserter and loader filters, making it very tedious to fix manually.
Is there a way to automatically remap or overwrite these migrated icons, or a console command to fix this after an update?