Enemy distance evolution


Evolves enemy spawners based on distance from map center.

Tweaks
29 days ago
2.0
65
Enemies

g Starting Area considered?

16 days ago

Hi, I'm liking the idea behind this and used it for a little bit. It looked like the first biter nests I saw were level 3, so I was wondering if this accounted for changes to the starting area size? I had mine maxed out.

15 days ago

The mod doesn't change scaling for starting area size, this is somewhat similar to vanilla where if you set starting area to max your first encounter with enemies will likely be at an already substantial evolution factor.

If you want to offset levels such that the first enemy bases around maxed out starting area are lvl 1 you can change the scaling offset in settings to around 1000.

When trying out different values of the setting keep in mind that it only applies to newly generated chunks.

15 days ago

Ahh, thank you for the reply!

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