Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
a month ago
1.1 - 2.0
8.38K
Combat Enemies

g Mod load order

a month ago

So I've been trying to make my own mod compatible with yours. It adds spidertrons and I can't make the gunshots align properly, because you assign a shift of {0, 1} to all ammo projectiles.
No matter what I do, I can't get my own mod to execute after yours so that I can reset the shift back to {0, 0}. How did you do this? Even if I assign your mod as a dependency it still loads after mine.
In any cast I think it would be really good if there was a way for us to be able to mark certain projectiles to not shift with {0, 1} but some other value.

27 days ago

That probably has to do with the stage that you're making the modifications in, data loads before data-updates loads before data-final-fixes.

Having an exception of some sort is a good idea, I will think about the best way of doing that!

If you're still running into issues, let me know and I'll just handle it on my side.

27 days ago

Hey! In the end I opted to just create my own ecosystem of guns and ammo, so I could set the offsets perfectly myself. I haven't added light sources yet, tho, so I might want to do that in my next update. Thanks for the follow-up!

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