Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
a month ago
1.1 - 2.0
8.37K
Combat Enemies

i [Added] Defender capsules

3 months ago

I'm one of the five people that use follower bots as alternate to turret creep, could they be made to misfire too? Them using bullets completely accurately feels wrong with this mod installed

3 months ago

Good idea! I'll look into that.

Also major points for being the first person to bring this up. Nobody else (including me) noticed in over a year

3 months ago

It works great!

I've made some substantial library changes so I can't push the new version yet. Once those are finalised, this feature will be immediately released. Thanks!

a month ago

I started a new game on vulcanus with explosive biters added, the turrets have a chance to accidentally aggro a nearby demolisher, making their placement more challenging. but defender bots again make attacking the nests easier because they don't misfire. any eta on the update?

a month ago

Sweet thank you

a month ago

Took a lot longer than I would have liked. Thanks again!

a month ago
(updated a month ago)

Hi and thanks for the great mod.

It seems the update with the Defender capsules is breaking the compatibility with the Krastorio 2 Spaced out.
I'm getting an error during game loading:
Error in assignID: entity with name 'firearm-magazine' does not exist.

Replacing "firearm-magazine" with "kr-firearm-magazine-projectile" in data-final-fixes:299 fixes the load, but I'm not sure the rest of the mod's mechanics will work as intended.

a month ago
(updated a month ago)

I'm having the same issue with d.vozhd, but while playing with Pyanodon's, RampantArsenalFork, and a couple of others listed in the other error message.
Everything was running before the latest update; I've downgraded Distant Misfires (and Data Utils, plus Diurnal Dynamics and Fire Lights) to get the game going again.
Maybe robot misfires could be moved to a submod or somehow changed to not interfere with launch+put in a mod setting?

There also seems to be a Pypostprocessing incompatibility with the Extra Magazines option. "Error in assignID: recipe with name 'dm-fast-magazine' does not exist."

a month ago

Looking into this now, thanks!

a month ago

I'm a little surprised Krastorio 2 Spaced Out worked at all as I had to explicitly disable realistic weapons for K2 a few months ago but that wasn't applying to this version.

Easy solution is to apply that change to both but I'm now wondering how well it was working before?

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