Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
a month ago
1.1 - 2.0
8.37K
Combat Enemies

b [Fixed] - Enemy Race Manager

1 year, 1 month ago

Hello, i cannot shoot "Flying Units" from the mod Enemy Race Manager can you add a simple fix to it?

1 year, 1 month ago

Yeah this is plaguing me as well.

1 year, 1 month ago

I am having this issue as well.

1 year, 30 days ago

I was able to get this to work by changing the ammo conversion a bit, but it broke the other half of the mod—mainly the extra ammo and such. It also removed the dynamic parts. I was able to kill flying units, though.

1 year, 30 days ago

Hopefully we can get a fix on it fromthe author soon.

1 year, 30 days ago

According to the ERM mod author, it's because the bullets from Distant Misfires are drawn on the wrong layer

1 year, 22 days ago

I'll have a look at this ASAP! Unfortunately been quite busy

1 year, 22 days ago

I am curious what the fix is as i tried to fix this many different ways but I have little knowledge of lua.

1 year, 14 days ago

Thanks for the report! I've added the flying mask to the projectile conversion stage and it seemed to work with the units I tested!

Please let me know if you run into other issues.

1 year, 14 days ago

Thanks very much!

1 year, 14 days ago

Thanks I'll test that ;)

1 year, 14 days ago

TY! Love this mod!

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