Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Bioflux can't be crafted in Crude Biochamber, which prevents progress of tech tree to unlock Gleba due to triggers "Stellar Lifeforms" and "Candy Factory".
I'm able to craft bioflux just fine in my testing world. There's a trigger tech called "Nurturing Nutrients" (which is a modified version of the vanilla bioflux technology). It requires you to actually build a crude biochamber, but it should immediately give you the bioflux recipe.
Do you have any other mods installed that alter the vanilla gleba progression tree?
I run a LOT of mods... I believe the problem is with the mod "Age of Production".
If I disable that, bioflux is craftable in a Crude Biochamber but with it enabled I require the regular Biochamber...
I've run it with Age of Production and haven't seen any issues myself, but I'll do a deeper look. Can you give me a list of every mod you have active on your save to see if I can replicate it?
Huh, that's interesting. I think it's a load order-related issue (if Age of Production loads first, my crude buildings get bugged). Should be a relatively simple fix. I'll have a patch out in a few hours.