Bob's Metals, Chemicals and Intermediates


Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.

Overhaul
7 days ago
0.13 - 2.0
274K
Fluids Manufacturing

g (Bug) Battery crafting requires Cryo Plant

a day ago

Just started playing a game with Bob's + Angels combined (all mods from each) latest versions (Space Age). Apparently regular batteries can only be crafted in the Cryo Plant, whereas the higher tier batteries (lithium-ion, etc.) use the standard chemical plant. Tried removing all other mods except Angel's and Bob's but no luck. Without batteries I can't get accumulators, solar, lasers, or robots/roboports until Aquillo (endgame) so I'm really hoping that this is a bug and not a feature lol.
https://i.postimg.cc/g2nXcq1s/Screenshot-2026-01-08-043556.png

a day ago

There has been no attempt at making Angel's mods compatible with Space Age. Tbh, I'm surprised that they even load together without errors! The only reason that I didn't explicitly mark Space Age as incompatible is that it would prevent anyone else making a compatibility mod.

a day ago

Ahh, thanks for letting me know. So it's Angel's mods that are controlling that recipe? Just curious cuz I'm trying to add some workaround mods to at least get AngelBob to work with Space Age, even if it'll be a little cheaty. Already got 100 hours invested in this new playthrough and don't wanna turn back now. Also, since I'm here, might as well throw you a big thanks for maintaining this mod. I know it can be an arduous task upkeeping these things on your end. Can be all-consuming of your time. It's very much appreciated.

a day ago

Space Age is change the category of the recipe to "chemistry-or-cryo" (or something like that). That category isn't available on Angel's Chemical Plants. In Factorio 2.1, recipe categories are changing so that should eliminate this issue and the need for the "X-or-Y" categories.

Glad you're enjoying it!

22 hours ago

For anyone else reading this thread, a temporary workaround for this problem is to just use the Assembler-Batteries mod...
https://mods.factorio.com/mod/Assembler-Batteries

New response