Autofuel causes server to crash sometimes when the only player is disconnected
```
2696.707 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (1)
2696.707 Info ServerMultiplayerManager.cpp:978: updateTick(30366386) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
2696.708 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(155393) removing peer(1).
2696.710 Error MainLoop.cpp:1468: Exception at tick 30366386: The mod Autofuel - Refill equipment grid fuel automatically (1.2.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event autofuel::on_tick (ID 0)
autofuel/control.lua:155: attempt to index local 'player' (a nil value)
stack traceback:
autofuel/control.lua:155: in function 'fuel_player'
autofuel/control.lua:141: in function 'on_tick'
autofuel/control.lua:82: in function <autofuel/control.lua:81>
2696.710 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Autofuel - Refill equipment grid fuel automatically (1.2.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event autofuel::on_tick (ID 0)
autofuel/control.lua:155: attempt to index local 'player' (a nil value)
stack traceback:
autofuel/control.lua:155: in function 'fuel_player'
autofuel/control.lua:141: in function 'on_tick'
autofuel/control.lua:82: in function <autofuel/control.lua:81>"
2696.710 Info ServerMultiplayerManager.cpp:808: updateTick(30366386) changing state from(InGame) to(Failed)
2696.724 Quitting: multiplayer error.
```
Thats a niche bug that I never even considered would happen. Thank you for the report, fix coming shortly.
(I dont have a dedicated server, so I cant guarantee the fix works, please let me know if it does/doesnt)