Voidcraft

by S6X

Conjure items from nothingness using energy and a bit of magic. Or sufficiently advanced technology, who really knows?

Content
2 days ago
2.0
14.8K
Logistics Mining Fluids Manufacturing

b Voidcraft breaks Panglia's hidden beacons.

18 days ago

I originally reported this on Panglia's mod page in https://mods.factorio.com/mod/panglia_planet/discussion/6943291f7c2695a067b0d435, but the issue is more or less what the title says: having Voidcraft installed causes Panglia's hidden beacons to not accept their hidden modules, clearing them out from the hidden beacons in the antilinear zones, and thus said zones do nothing for any building.

This breaks Panglia's balancing, as it's designed around having recipes that take absurdly long amounts of time, are exclusive to extremely slow buildings, and do not accept normal speed modules, but instead allows you to use these antilinear zones for 50x speed at a great power cost (which then forces you to interact with Panglia's panderoots).

https://imgur.com/a/wIjoKTv has a quick and dirty dump of images of the issue; in order:
1. Hidden modules cannot be re-entered into hidden beacons with my normal smattering of mods.
2. Confirming that the hidden beacons naturally generated on Panglia are empty.
3 and 4. Confirming that buildings are not affected by any speed bonuses (expected by the lack of the hidden modules), while inserters are sped up normally.
5 and 6. Successful module insertion after removing Voidcraft, as well as the list of allowed modules (it still doesn't show the hidden modules explicitly, but does now include the Bio Module from Khemia, for some reason).
7. The entity info for the hidden beacons, basically just to confirm that no other mods are at play (grabbed after re-adding Voidcraft).

I'll be the first to admit I know next to nothing about Factorio modding, so idk if it's feasible to exempt Panglia's beacons from whatever Voidcraft is doing (or more broadly, from any other mods that affect what modules are allowed in beacons), but I saw that Voidcraft had an update recently to fix module categories for Moshine (by the same dev, and in the same progression chain, as Panglia), and figured it'd still be worthwhile to report here.

17 days ago

This should be fixed in Voidcraft 2.7.1.

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