Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

Content
2 months ago
1.1 - 2.0
2.23K
Combat

i Railgun pods!

a month ago

You ever fought in your base and didn't loose anything to friendly fire? Well that won't be a problem with 20 railgun pods!

a month ago
(updated a month ago)

Probably it is. For pod it could be 20 times more energy consuming than shotgun-pod tier-3. I don't know - no DLC. What is more interesting - with this implementation Wube opened ways to fix game balance to playable level in mods like BobWarfare, BobVehicleEquipment and others...

a month ago

It could work like a capacitor, charges up using a lot of energy but then shoots with the charged up energy before needing to reload, that would mean you still have to have a reactor but it wouldn't be a constant draw so your armor could still use other modules like roboports. Railguns could also use a system like the personal energy shock defense module where you get an item that you use to activate the railguns so then you could have them be an alternative weapons module to spice things up

25 days ago

I'd love some type of slow firing, hard hitting, long range gun pod

25 days ago

I'd love some type of slow firing, hard hitting, long range gun pod

Hm, I was thinking about exactly the opposite - to make a patch mod for BobWarfare to move the kind of pod you mention from gunpods into manually controlled vehicle guns. Gunpod doesn't have priorities feature like the stationary turret has, so allowing fully automated weapon to select targets for slow and high power long range ammo doesn't look interesting in real challenging factorio playthroughs as I see it. Maybe I have a different experience.

13 days ago
(updated 13 days ago)

I like to play on hell worlds, either cold or hot planets with the mods I am using, I don't play space age tho, (V 1.1.110) still trying to get though this 200+ hour play though where I am finally at a point I might actually win (haven't gotten to large bitters yet) anyways, all the biter nets have tons of hp, at the start of the game they are already at 7 million hp and have armor so taking out a biter nest is a large investment so I need something that can attack at a range while defending against the biters attacking back, if I build a base it becomes a target for the wave of biters that attack my main base and gets over run quite easily.

8 days ago

7 000 000 hitpoints per nest at evo 0%? What a game... And what is the health pool of worms around them? Probably you should invest a lot in preventing biters expansion, right?

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