Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

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3 months ago
1.1 - 2.0
50.5K
Enemies

g Option to not turn demolishers rampant?

10 months ago

I wanna deal with rampant bitters and depending on my mood rampant pentabots but I really don't want to have to deal with random demolisher attacks. Could there be an option to turn them off?

10 months ago

Yes. In the player settings you can call up the "Show AI planet settings" menu. In it, change the AI ​​setting on Vulcanus

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