Hi, the fix I was thinking of has problems, and since I don't think it's possible to solve this issue on the LinkedBelts side (I still encourage you to report the SA+Bob's incompatibility to the developers of Bob's logistics if they aren't aware of it yet), I added a startup setting that will stop LinkedBelts referring to entities it doesn't create.
So if you enable that startup setting (before adding Bob's logistics, else it will crash) you should be able to play with SA+Bob's Logistics+LinkedBelts.
Let me know if there are any problems.
Do note that if the mods are updated to remove the duplicate underground belt, or if they are loaded in a different order, the linked belt based on it might disappear, so enable the setting at your own risk.
If playing with Bob's Logistics and Space Age doesn't result in two belts with speed 60 i/s, then let me know, since then the error can probably be properly fixed.