Infinite Ores And Oil

by O-h4

Prevents ore patches from running out Keeps oil at its initial yield UPS optimized for megabases Customizable mod settings Works with modded resources

Tweaks
21 days ago
1.1 - 2.0
47.6K
Mining Cheats

g Liquid depletion

26 days ago
(updated 26 days ago)

Tested this with All Planets Lite modpack and found out that it's a bit inconvenient that the mod sets specific yield for all modded resources (and there is no way to keep the yield on the normal value, but not depleting). Some liquid patches are ~50% yield normal, others 1000-1500%.

For me - it helped greatly to disable all infinite liquid settings from the mod settings and installing this mod (not mine): NoLiquidDepletion mod. They seem to work greatly in pair, so might help for anyone having the same issue.

As an idea - maybe this mod can inspire from the NoLiquidDepletion mod in ways how it handles yield for these resources? If setting a specific value is a design choice rather than only option due to limitations of older factorio engine - then nevermind.

Also, forgot to mention a bug: this mod interacts weirdly with Moshine - it sets all steam geysers yield to 0% without consideration for how much % is set up for modded liquids in settings. Maybe the issue is that liquid source is modded, liquid is not. .

23 days ago

Thanks! I took a look at that mod and read the docs a little more closely and it seems that there were some changes to the 2.0 engine I was not aware of when updating this mod for 2.0 that I can use to make the mod much simpler and work in a more intuitive way. Look out for an update in the coming days!

21 days ago

Updated!

New response