Coke?
Are you talking about Krastorio2?
HR, just like everything else that requires fuel, takes
car.energy_source.fuel_categories
You usually don't define a specific fuel (you can imagine that would be a nightmare to maintain... Instead, you apply fuel_categories to vehicle from a mod, for example K2, that's "kr-vehicle-fuel"
Additionally to that, you need to specify the default fuel as well as a ratio that would make sense...
Example how the the fuel category is applied is in data-final-fixes:
https://github.com/wolfhowlmedia/factorio-helicopters/blob/master/data-final-fixes.lua
and calculating ratios are in heliBase:
https://github.com/wolfhowlmedia/factorio-helicopters/blob/master/logic/heliBase.lua
around line 940... But you're actually better off by just seatching for "krastorio" in that file