Interplanetary Fluid Funnel


Adds a very costly, very energy hungry fluid teleporter and fluid receiver to the game!

Content
13 hours ago
2.0
144
Logistics Fluids Logistic network Storage

b [fixed]Mod fails to load in vanilla 2.0

Mod dependency says Space Age is optional, but playing vanilla 2.0 WITHOUT Space Age results in lots of errors on startup:

Failed to load mods: Fluid_Teleporter/prototypes/teleporter.lua:883: attempt to index global 'fluid_teleporter' (a nil value)
stack traceback:
Fluid_Teleporter/prototypes/teleporter.lua:883: in main chunk
[C]: in function 'require'
Fluid_Teleporter/data.lua:1: in main chunk

Its caused by requiring two non-existent techs in vanilla: "fusion-reactor" and "foundry".

Several more errors in teleporter.lua in sender and receiver "tnd-[output/input]-pump" requiring several ingredients that are Space Age only: supercapacitor, tungsten-steel, carbon-fiber, and quantum-processor.

Finally it requires "cryogenic-science-pack" and "metallurgic-science-pack" which are not in vanilla.

After fixing all that it seems to work perfectly.

13 hours ago

Hey there,

to be quite honest I wanted to make it vanilla compatible the day after release but simply forgot.

It's now (1.0.1) fully compatible with vanilla factorio, the research is just after space science and it has an expensive custom recipe.

Thank you for the report!

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