Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
a month ago
1.1 - 2.0
9.79K
Transportation Logistics Trains Combat Enemies Manufacturing

g Non Recoverable Crash

11 months ago
(updated 11 months ago)

Hello,

Apparently The Colony Builder Mod dosent really like our Server and is causing some Frequent crashes;


Error;
46.115 Error MainLoop.cpp:1435: Exception at tick 8640000: The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ColonyBuilder::on_nth_tick(36000)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_kill_count_statistics'
ColonyBuilder/script_libs/script-economy.lua:363: in function 'count_casualties'
ColonyBuilder/script_libs/script-economy.lua:378: in function 'periodic_casualty_resources'
ColonyBuilder/control.lua:68: in function <ColonyBuilder/control.lua:68>
46.115 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ColonyBuilder::on_nth_tick(36000)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_kill_count_statistics'
ColonyBuilder/script_libs/script-economy.lua:363: in function 'count_casualties'
ColonyBuilder/script_libs/script-economy.lua:378: in function 'periodic_casualty_resources'
ColonyBuilder/control.lua:68: in function <ColonyBuilder/control.lua:68>"
46.115 Info ServerMultiplayerManager.cpp:806: updateTick(8640000) changing state from(InGame) to(Failed)


Modlist;

Log mods once: {
AircraftRealism = "2.0.3",
CleanFloor = "2.0.0",
ColonyBuilder = "0.2.3",
FluidMustFlow = "1.4.2",
FluidWagonColorMask = "2.0.0",
["Kux-CoreLib"] = "3.15.10",
["Kux-OrbitalIonCannon"] = "3.8.9",
Milestones = "1.4.4",
MiningScars = "2.0.0",
Nanobots2 = "3.3.1",
OCs_ammo_casting = "0.2.2",
RPGsystem = "2.0.4",
RateCalculator = "3.3.6",
SearchlightAssault = "2.3.10",
Smart_Inserters = "2.0.16",
StableFoundations = "1.2.0",
["alien-biomes"] = "0.7.2",
["alien-biomes-graphics"] = "0.7.0",
ballistic_booster = "1.0.7",
ballistic_missile = "0.1.17",
base = "2.0.32",
["better-ammo-better-range"] = "1.2.1",
biterexpansionnotifier = "1.1.1",
["bullet-trails"] = "0.7.1",
["days-without-incident"] = "0.2.0",
["elevated-rails"] = "2.0.32",
flib = "0.16.2",
kj_747 = "2.0.0",
kj_b2 = "2.0.0",
kj_b17 = "2.0.0",
kj_b29 = "2.0.0",
kj_bf109 = "2.0.0",
kj_fuel = "2.0.1",
kj_ho229 = "2.0.0",
kj_ju52 = "2.0.0",
kj_ju87 = "2.0.0",
kj_jug38 = "2.0.0",
kj_king_jos_planes = "2.0.0",
kj_phalanx = "2.0.3",
kj_vehicles = "2.0.18",
kj_vierling = "2.0.1",
kj_xb35 = "2.0.0",
kry_stdlib = "2.0.1",
["kustom-ammo-count"] = "1.0.0",
["large-storage-tank"] = "1.2.1",
["mining-patch-planner"] = "1.6.32",
["not-enough-parameters"] = "1.0.1",
quality = "2.0.32",
["show-max-underground-distance"] = "0.1.0",
["slp-dyson-sphere-reworked"] = "1.0.2",
["solar-productivity"] = "2.1.4",
["space-age"] = "2.0.32",
["squeak-through-2"] = "0.1.2",
stdlib2 = "2.0.1",
yafla = "0.1.13"
}


Hope this helps on finding the Problem and possibly fixing it;

Best Regards,
Myzumi

10 months ago

I have never tested this mod in multiplayer so there could certainly be issues specific to that I am unaware of. I am not entirely sure why this crash happens but I will include a potential fix in the next patch. I would be grateful if you let me know if it works or not.

10 months ago

I've had a dig into it too as i found it a bit weird. This seems like this is an Space Exploration issue actually, When a Space platform was destroyed it was still kept in game.surfaces for some reasons, which i belive should be a simple fix to check if said surface still exists/checking for nil.

We've Decided to take the Colony out for now in favor for the Cerys Planet, which sadly isnt compatible with colony builder, so i sadly cannot test it, but i thank you for providing a fix for it (or atleast for the other Folks out there using this)

10 months ago
(updated 10 months ago)

I have crash in single player mode vanilla plus your mod. It happened after i set recipe to my first home and closed window:

The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event ColonyBuilder::on_gui_closed (ID 97)
Unknown entity name: colony-chu1-composite-decrepit-bottom-nauvis
stack traceback:
[C]: in function 'find_entity'
ColonyBuilder/script_libs/script-colony.lua:676: in function 'composite_entity'
ColonyBuilder/control.lua:359: in function <ColonyBuilder/control.lua:357>

Try'ed again and get similar error...
Then taked house and placed in other place, now error is gone.

10 months ago

Hopefully this issue is fixed in the latest patch.

New response