Extended Vanilla: Personal Equipment


A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.

Content
28 days ago
0.15 - 2.0
44.3K
Combat Armor

g Reducing the "max researchable" to 3 or less crashes the game with Space Age loaded

5 months ago
(updated 5 months ago)

Title incorrect, it's actually any number below 6

11.433 Error ModManager.cpp:1758: Failed to load mod "Better-Power-Armor-Grid": Better-Power-Armor-Grid/prototypes/armors/configs.lua:216: attempt to index field '77-power-armor-mk4' (a nil value)
stack traceback:
Better-Power-Armor-Grid/prototypes/armors/configs.lua:216: in main chunk
[C]: in function 'require'
Better-Power-Armor-Grid/data.lua:13: in main chunk

a month ago

Hi man, sorry for the late response.
Is this issue still a problem?

a month ago

A fix will come out sooner or later, I've already implemented the code needed. But in the meantime consider that Power armor from 4 to 6 are disabled by default when SA (space age) is enabled.
_77

a month ago

If I recall correctly they still showed up in the factoriopedia which is why I tried to disable them separately

a month ago

Hmmm - maybe I left the entity prototype alive. It is a minor bug it seems.

28 days ago

Version: 8.0.0
Date: 2025.12.12

Modding:

  • Fixed a crash when editing the "maximum-armor-tier" confing caused by missing checks for nil values in the power armor mk4 (and similar) entries.
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