There is a problem with transitioning planes. It is probably due some another mod installed, but I cannot target which one. Anyway I think that creating new plane and copying everything from old plane is not best aproach - actually, not everything was copied. As I understand it is only for making airborne plane with/without collisions. Is it really no other possibility, like changing collision flag after creating item or just ignoring collisions after plane take off?
The mod Aircraft Realism (2.0.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event AircraftRealism::on_tick (ID 0)
AircraftRealism/logic/planeController.lua:61: Old plane and new plane inventories are different sizes. Check plane prototypes
stack traceback:
[C]: in function 'assert'
AircraftRealism/logic/planeController.lua:61: in function 'copyInventory'
AircraftRealism/logic/planeController.lua:230: in function 'transitionPlane'
AircraftRealism/logic/planeController.lua:470: in function 'checkTransitionTakeoff'
AircraftRealism/logic/planeController.lua:482: in function 'updateGroundedPlane'
AircraftRealism/logic/planeController.lua:547: in function 'handler'
AircraftRealism/control.lua:48: in function <AircraftRealism/control.lua:40>
List of mods:
base, aai-containers, aai-industry, aai-programmable-structures, aai-programmable-vehicles, aai-pv-crafting-group, aai-signal-transmission, aai-signals, aai-vehicles-flame-tank, aai-zones, AbandonedRuins-base, AbandonedRuins_updated_fork, Actual_Craft_Time_2, Aircraft-space-age, AircraftRealism, alien-biomes, alien-biomes-graphics, Armored-train, artillery-equality, assault-rifle, AutoDeconstruct, biter-factions-ng, Bottleneck, bullet-trails, Clockwork-2, Cold_biters, combat-mechanics-overhaul, Common-Industries, DiscoScience, dynamic-rain, EditMapSettings, ElectricTrains, EpicArtillerySounds, Evolution Reduction, Explosive_biters, factorio-crash-site, far-reach, Fill4Me, flib, Gun_Turret_Alerts, HelicopterRevival, Honk, Infinite_Combat_Robot_Lifetime, informatron, inventory-repair, invincible-construction-bots, Invulnerable_Rails, jetpack, lane-balancers, mferrari_lib, Mining-Space-Industries-II, OverloadedTrains11, Power Armor MK3, Purple_Acid_Rain, realistic-flashlight-fixed, RoboportTweaks, robot_attrition, Robot_Battery_Research2, Rocket-Silo-Construction, SchallTransportGroup, shield-projector, show-max-underground-distance, space-exploration, space-exploration-graphics, space-exploration-graphics-2, space-exploration-graphics-3, space-exploration-graphics-4, space-exploration-graphics-5, space-exploration-menu-simulations, space-exploration-postprocess, space-spidertron, spidertron-extended, squeak-through-2, TimeTools, turret-activation-delay, turret-library, visual-signals, water-is-not-infinite, ZRadar